- Public launch on itch.io. The version you're buying.
- Personal identifiers scrubbed from the source — clean MIT-style attribution, no leftover dev notes.
- Stability pass over the full feature set. No new tools, polish only.
- Image AND video battlemap support. Load a static PNG/JPG, or load a looping MP4/WebM for animated maps (waves, fog, flickering torchlight).
- Map-loader UI rewritten — drag-and-drop or file-picker, both work.
- Better aspect-ratio handling for maps that don't match the display dimensions.
- Fixed a DOM-marker positioning bug in the calibration flow — markers now stay locked to map coordinates after window resize or zoom.
- Calibration scale persists correctly across reloads.
- Small radial-menu rendering polish on high-DPI displays.
- FAERIE FIRE stacking — multiple instances can run simultaneously without conflict.
- Calibration flow gained proper cancel paths — Esc at any step backs out cleanly.
- Hover descriptions added to all 28 menu items. Every slice now teaches itself with a plain-English tooltip.
- Full dice system added — d4 through d100, modifiers, advantage/disadvantage, big banner display, optional rolling sound.
- SPELL CIRCLE added — three concentric rune rings with independent rotation. The signature wow-moment effect.
- EFFECT slice renamed to ANIMATION for clarity (EFFECT was getting confused with spell area templates).
- OBJECT placements can now have their labels rotated to read from any seat at the table.
- SOUND · ON/OFF toggle added to settings.
- DIAG · 5/10 slice removed from the settings sub-radial per testing feedback. Default Chebyshev rule covers most tables; the underlying toggle remains for power users via configuration.
- Various sub-radial layout adjustments to keep slice counts visually balanced.
- Fixed the starburst-spike bug in cone template hit-testing — a sign error in the Cramer's-rule polygon intersection math was causing rare cone edges to render as long diagonal spikes off-screen.
- Cone templates now render cleanly at every rotation angle.
- SETTINGS submenu introduced. Animation intensity, cursor size, label visibility, grid snap, multi-placement — all now toggleable from inside the overlay.
- Settings persist in browser local storage between sessions.
- FULLSCREEN slice added to the main radial.
- Native browser
confirm() dialogs replaced with an in-overlay custom modal — keeps the user inside the experience.
- Native-resolution display detection for crisp rendering on 4K TVs.
- CLEAR ALL action added with confirmation.
- First post-rebrand stability release.
- Radial menu refactored for sturdiness — sub-radial transitions reliable, no more stuck states.
- Map loader hardened against malformed files.
- Hog Vision is now MythLayer. New name, new identity, same tool underneath.
- Stored settings migrate from
hogvision.* keys to mythlayer.* keys on first load — no manual cleanup required.
- Full UI restyle around the new identity.
Earlier versions (V0.01 – V0.03) were internal-only test builds during the Hog Vision phase. Not publicly released. The history above covers everything that shipped to users.