CHANGELOG

Every version, every change.

Honest release notes. The big features and the small fixes. Newest first.

V0.25.1
  • Public launch on itch.io. The version you're buying.
  • Personal identifiers scrubbed from the source — clean MIT-style attribution, no leftover dev notes.
  • Stability pass over the full feature set. No new tools, polish only.
V0.25
  • Image AND video battlemap support. Load a static PNG/JPG, or load a looping MP4/WebM for animated maps (waves, fog, flickering torchlight).
  • Map-loader UI rewritten — drag-and-drop or file-picker, both work.
  • Better aspect-ratio handling for maps that don't match the display dimensions.
V0.24
  • Fixed a DOM-marker positioning bug in the calibration flow — markers now stay locked to map coordinates after window resize or zoom.
  • Calibration scale persists correctly across reloads.
  • Small radial-menu rendering polish on high-DPI displays.
V0.23
  • FAERIE FIRE stacking — multiple instances can run simultaneously without conflict.
  • Calibration flow gained proper cancel paths — Esc at any step backs out cleanly.
  • Hover descriptions added to all 28 menu items. Every slice now teaches itself with a plain-English tooltip.
V0.22
  • Full dice system added — d4 through d100, modifiers, advantage/disadvantage, big banner display, optional rolling sound.
  • SPELL CIRCLE added — three concentric rune rings with independent rotation. The signature wow-moment effect.
  • EFFECT slice renamed to ANIMATION for clarity (EFFECT was getting confused with spell area templates).
  • OBJECT placements can now have their labels rotated to read from any seat at the table.
  • SOUND · ON/OFF toggle added to settings.
V0.21
  • DIAG · 5/10 slice removed from the settings sub-radial per testing feedback. Default Chebyshev rule covers most tables; the underlying toggle remains for power users via configuration.
  • Various sub-radial layout adjustments to keep slice counts visually balanced.
V0.11
  • Fixed the starburst-spike bug in cone template hit-testing — a sign error in the Cramer's-rule polygon intersection math was causing rare cone edges to render as long diagonal spikes off-screen.
  • Cone templates now render cleanly at every rotation angle.
V0.10
  • SETTINGS submenu introduced. Animation intensity, cursor size, label visibility, grid snap, multi-placement — all now toggleable from inside the overlay.
  • Settings persist in browser local storage between sessions.
V0.05.1
  • FULLSCREEN slice added to the main radial.
  • Native browser confirm() dialogs replaced with an in-overlay custom modal — keeps the user inside the experience.
  • Native-resolution display detection for crisp rendering on 4K TVs.
  • CLEAR ALL action added with confirmation.
V0.05
  • First post-rebrand stability release.
  • Radial menu refactored for sturdiness — sub-radial transitions reliable, no more stuck states.
  • Map loader hardened against malformed files.
V0.04
  • Hog Vision is now MythLayer. New name, new identity, same tool underneath.
  • Stored settings migrate from hogvision.* keys to mythlayer.* keys on first load — no manual cleanup required.
  • Full UI restyle around the new identity.
Earlier versions (V0.01 – V0.03) were internal-only test builds during the Hog Vision phase. Not publicly released. The history above covers everything that shipped to users.

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