ROADMAP

What's shipped, what's next.

Honest progress, no fake promises. Some features are live today, some are planned for upcoming releases, and some are being explored. Here's the full picture.

MythLayer Roadmap — Available Now: Animated Spell Effects, Area Templates, Distance Tools, Scene Tints, Dice Rolls, Radial Menu. Planned Updates: Better Fire/Poison/Ice, More Effects, Initiative Tracker, Token HP Overlays, Sound FX, Session Music, Presenter Mode, Customization Manager.

LIVE TODAY

Already shipping in v0.25.1.

Every tool here is in the current build. Try the demo to see two of them in action; buy on itch to get the full set.

Live

Radial Menu

Right-click dodecagon menu, ten tools, sub-radials, hover descriptions.

Live

Spell Effects

Fire, lightning, ice, poison, faerie fire — all animated, all stackable.

Live

Area Templates

5e-accurate cones, lines, spheres, circles. Calibrated to your map.

Live

Distance Tools

Single-line and multi-point measurement. Chebyshev or 5/10 diagonals.

Live

Spell Circle

Three concentric rotating rune rings. The wow-moment effect.

Live

Scene Tints

Day, night, normal. Full-screen color washes for mood.

Live

Grid Overlay

Adjustable color, opacity, and size for ungridded maps.

Live

Scene Objects

Labeled markers — chests, doors, NPCs. Rotatable labels.

Live

Dice Rolls

d4 through d100, modifiers, advantage/disadvantage. Banner display.

Live

Calibration

One-time scale lock. Drag a known distance, save, forget.

Live

Settings Panel

Animation intensity, cursor size, snap, multi-place, sound toggle.

Live

Image & Video Maps

Static images or looping video battlemaps. Both supported.

PLANNED

Coming in upcoming releases.

These are the next things on the build list. Order may shift based on what's actually useful at the table.

Planned

Better Fire / Poison / Ice

Higher-quality versions of the existing effects using WebGL shaders. Crisper visuals, more atmospheric, same drop-anywhere workflow.

Planned

More Effects

Smoke, blood spray, glowing auras, runes, torch sigils. Same engine, broader library.

Planned

Sound FX

One-shot SFX tied to placements — crackling fire, electric arc, dice rolling clatter. Optional per-effect.

Planned

Session Music

Ambient music loops keyed to scene tints. Tavern, dungeon, combat, ritual. Crossfade between cues.

Planned

Initiative Tracker

Compact overlay panel showing turn order. Optional. Stays out of the way until you need it.

Planned

Token HP Overlays

Optional HP bars or numeric tags that pin to map locations and follow movements.

Planned

Presenter Mode

Separate DM control window driving a player-facing display. Useful for two-monitor setups.

Planned

Customization Manager

UI for managing custom radial slices, presets, themes, and effect bundles.

EXPLORING

Ideas being kicked around.

Not committed, not promised — just things being prototyped or considered. If any of these grab you, let me know on the Discord.

Exploring

Weather Effects

Rain, snow, fog particle layers that overlay any battlemap.

Exploring

Touch Frame Support

For DMs running infrared touch frames over their battlemap TV. Multi-touch input handling.

Exploring

Fog of War

Reveal-as-you-go masking for exploration scenes.

Exploring

Encounter Manager

Pre-save encounter setups (tints, music, sound, planned spell placements) and trigger them with one click.

Exploring

Creature & NPC Library

Stat blocks and visual tokens for use alongside the overlay. Less a VTT replacement, more a quick reference.

Exploring

Item Markers

Drop named loot or trap markers with brief flavor text. Hover-to-reveal.

Got a feature you'd kill for? Hop on the Discord and tell me. The roadmap above is shaped by feedback from actual DMs running actual sessions.

Ready to start using it?

Everything in the LIVE list above is in the current build. Updates are pushed to itch as new versions ship.